Software Development Engineer II
Tesco Technology Bengaluru, Karnataka, India
Job Description
"Unlock the creative potential within you as a Software Development Engineer II at Tesco Technology, where you'll craft innovative software solutions that redefine the retail experience."
As a Software Development Engineer II at Tesco Technology, you'll be at the forefront of developing cutting-edge software applications that streamline our customers' lives.
Your expertise will be instrumental in designing and building a scalable messaging platform that enables seamless event flow across various domains of our retail platform and its components.
Why you should learn this:
The demand for skilled Software Development Engineers is at an all-time high, with the global market expected to reach $1.5 trillion by 2027.
Expected Salary: In the UK, the average salary for a Software Development Engineer II is between £80,000 and £110,000 per annum, depending on experience and location.
How it works:
- Step 1: Identify business problems and collaborate with cross-functional teams to define technical strategies, high-level designs, and implementation plans.
- Step 2: Design and develop scalable software solutions using a range of technologies, including messaging platforms, event-driven architectures, and cloud-based infrastructure.
Core Concepts to Master
Event-Driven Architecture (EDA)
EDA is a software design pattern that enables loose coupling between components by using events to communicate. This approach allows for greater scalability, flexibility, and fault tolerance in complex systems.
Microservices Architecture
Microservices is an architectural style that structures an application as a collection of small, independent services that communicate with each other using APIs. This approach enables greater scalability, resilience, and maintainability in large-scale systems.
Cloud-Native Development
Cloud-native development involves designing and building applications that are native to cloud infrastructure, leveraging cloud-based services, and taking advantage of cloud scalability, flexibility, and cost-effectiveness.
Interview Questions (Beginner)
- Can you explain the difference between push and pull messaging? When would you use each approach?
- How would you design a scalable messaging platform to handle high-volume event flow?
- What are the key benefits and challenges of using an event-driven architecture?
Job Overview
Advance Questions
- • Design a cloud-native messaging platform that can handle millions of events per second. How would you ensure scalability, reliability, and fault tolerance?
- • Explain how you would implement a microservices architecture to support a large-scale retail platform. What are the key considerations for communication between services?
- • Can you discuss the trade-offs between using a synchronous or asynchronous messaging approach in a real-time event-driven system?